Fundamental Physics of The Remnant Worlds

The Remnant Worlds follow physical rules similar to that of the Prime Earth, with some arcane additions:

Thermodynamics
Outside of magic, there are three fundamental properties to energy and matter:


 * 1) Energy cannot be created nor destroyed.
 * 2) Entropy in a closed system can only increase.
 * 3) When entropy in a closed system reaches 1, the system experiences a Heat Death - energy cannot be significantly transferred between particles.

The universe has experienced a Heat Death once.

Thanks to the system of magic formed by Yah and maintained by Mystra, these rules can be circumvented at the cost of damaging The Weave.

The Weave
The Weave is the hyperdimensional fabric of potential encasing a great deal of energy as the source of 5e magic throughout the Remnant Worlds. Spells create systematic tears in the Weave, releasing energy and affecting reality to produce the intended outcome.

Motion
Movement is purely Newtonian. Objects follow Newton's and Kepler's laws, precisely like that of the Prime Earth.

Dunamis
Dunamis is a construct of possibility and potentiality within quantum mechanics affected by magic. Through observing and manipulating The Weave, an individual can have an understanding of what is and what can be, temporarily becoming a limited Laplace Intelligence to a small extent.

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